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> they don't know we uploaded Yud 2.5 years ago

> they don't know we uploaded Yud 2.5 years ago

We're in a race. It's not USA vs China but humans and AGIs vs ape power centralization. @deepseek_ai stan #1, 2023–Deep Time «C’est la guerre.» ®1

avatar for Teortaxes▶️ (DeepSeek 推特🐋铁粉 2023 – ∞)
Teortaxes▶️ (DeepSeek 推特🐋铁粉 2023 – ∞)
Tue Nov 04 08:01:11
开荒

开荒

I built a Cursor-like experience plugin for Neovim: avante.nvim

avatar for yetone
yetone
Tue Nov 04 08:00:32
Paper: https://t.co/NEBweZNnwG

Paper: https://t.co/NEBweZNnwG

Your guide to radiance fields | Host of the podcast @ViewDependent | Founder and CEO of https://t.co/5MjtfpwEU3 | FTP: 279 | discord: https://t.co/lrl64WGvlD

avatar for MrNeRF
MrNeRF
Tue Nov 04 07:58:44
4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting

Contributions:
• Unified 4D Voxel Architecture: We extend 3D voxel grids to 4D by treating time as an additional dimension in the voxel feature space. This enables temporal-aware Gaussian generation that adapts both spatially and temporally. Unlike Scaffold-GS, which generates static Gaussians, our voxels produce time-varying Gaussians through learned temporal features.

• Selective Deformation Strategy: Through extensive experimentation, we identified that deforming all Gaussian properties leads to training instability. We introduce a selective approach that only deforms geometric properties (position, scale, rotation) while keeping appearance properties (color, opacity) fixed, significantly improving convergence and quality.

• View-Adaptive Refinement: We propose a novel refinement mechanism that identifies and selectively improves underperforming viewpoints through adaptive densification, addressing temporal inconsistencies without global overhead.

• Memory-Efficient Design: Our framework achieves O(fV + F) memory complexity instead of O(N · T), making dynamic scene rendering feasible on consumer GPUs.

4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting Contributions: • Unified 4D Voxel Architecture: We extend 3D voxel grids to 4D by treating time as an additional dimension in the voxel feature space. This enables temporal-aware Gaussian generation that adapts both spatially and temporally. Unlike Scaffold-GS, which generates static Gaussians, our voxels produce time-varying Gaussians through learned temporal features. • Selective Deformation Strategy: Through extensive experimentation, we identified that deforming all Gaussian properties leads to training instability. We introduce a selective approach that only deforms geometric properties (position, scale, rotation) while keeping appearance properties (color, opacity) fixed, significantly improving convergence and quality. • View-Adaptive Refinement: We propose a novel refinement mechanism that identifies and selectively improves underperforming viewpoints through adaptive densification, addressing temporal inconsistencies without global overhead. • Memory-Efficient Design: Our framework achieves O(fV + F) memory complexity instead of O(N · T), making dynamic scene rendering feasible on consumer GPUs.

Paper: https://t.co/NEBweZNnwG

avatar for MrNeRF
MrNeRF
Tue Nov 04 07:58:41
My new video.

3-in-1: Laravel Project with ALL THREE Starter Kits (comparison)
https://t.co/tiv2ihtDsZ

I've created a project from a real Upwork job with three starter kits: Livewire, React, Vue.

Also, we'll look at the numbers, which starter kit is more popular.

My new video. 3-in-1: Laravel Project with ALL THREE Starter Kits (comparison) https://t.co/tiv2ihtDsZ I've created a project from a real Upwork job with three starter kits: Livewire, React, Vue. Also, we'll look at the numbers, which starter kit is more popular.

~20 yrs in web-dev, now mostly Laravel. My Laravel courses: https://t.co/HRUAJdMRZL My Youtube channel: https://t.co/qPQAkaov2F

avatar for Povilas Korop | Laravel Courses Creator & Youtuber
Povilas Korop | Laravel Courses Creator & Youtuber
Tue Nov 04 07:58:01
I think that once I master storytelling and video editing to make my videos look cinematic… it’s game over! 😁

I think that once I master storytelling and video editing to make my videos look cinematic… it’s game over! 😁

I build stuff. On my way to making $1M 💰 My projects 👇

avatar for Florin Pop 👨🏻‍💻
Florin Pop 👨🏻‍💻
Tue Nov 04 07:55:08
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