Prompt words for generating outlines of time-travel fantasy novels through discussions with AI. AI is too comprehensive; it understands all sorts of tricks. --- Please generate an outline for a time-travel fantasy novel, including: Basic settings: What modern profession will the protagonist travel to, where will they be? What type of cheat ability will they have and what are their limitations? What resources will they need to start? What are the protagonist's personality traits and areas where they are not good at? Worldview Construction: How does the power structure of this world operate? What is the economic system? What are the mainstream values? Which areas are blank or backward? Why are the protagonist's abilities scarce? What is the interest structure of local forces? What is the influence of external forces? How can the protagonist profit within the rules rather than simply breaking them? Plot framework: The nature and resolution logic of the crisis at the outset, the choice of scene and the path of dissemination shown for the first time, the exchange conditions for endorsement by the powerful, the technical principle of professional crushing, the media and nodes of reputation dissemination, the supply chain control of commercial monopoly, the differentiated advancement of multiple emotional threads, the political exchange of power breakthrough, and the open design of the final outcome. Satisfaction Point Configuration Rules: Early stage: identity contrast, cognitive reduction, the weak defeating the strong, resource reassessment, prediction coming true, life-saving grace, forced action, precise strike. Mid-term: Wealth leap, power penetration, value recognition, group effect, authority concession, celebrity effect, standard setting, and inheritance restructuring. Later stages: ecological monopoly, diplomatic leverage, rule exemption, pluralistic coexistence, historical reckoning, detached status, freedom of choice. The principle of superposition: each key node triggers more than three pleasure points to form a resonance. There is a causal chain between pleasure points, which is not a simple stacking. The presentation of similar pleasure points is varied to avoid repetition. Opposing pleasure points are used alternately to create rhythm changes. The intensity of pleasure points is promoted in a wave-like manner with ups and downs, rather than rising in a straight line. Rhythm and Pattern Library: Basic cycle: Problem - Solution - Verification - Benefit; Doubt - Demonstration - Understanding - Acceptance; Conflict - Resolution - Reflection - Cooperation; Probing - Response - Escalation - Confirmation. Advanced Cycle: Daily groundwork - Unexpected trigger - Demonstration of ability - Spread of influence, Local success - Attention generation - Greater challenge - Overall victory, Hidden strategy - Gradual revelation - Critical moment - Complete success. The cycle of conflict: conflict of interests - breakdown of negotiations - demonstration of strength - establishment of a new balance; clash of ideas - each party persists - practical testing - integration and innovation; multi-party game - temporary alliance - core confrontation - restructuring of the landscape. Emotional cycle: specific scene trigger - complementary personality attraction - dependence in crisis - resonance of values - relationship confirmation. The trigger points and deepening paths of different female protagonists should be different. The deepening of feelings should be based on specific shared experiences, not just simple love at first sight. When multiple female protagonists are together, they should each have their own roles and ways of getting along. Prestige Cycle: Validation within the core circle - diffusion within related circles - cross-circle dissemination - landmark events trigger - formation of social consensus - establishment of historical status. The wealth cycle consists of: technology monetization - large-scale replication - channel control - ecosystem building - financial leverage. Each leap requires a specific business logic and is not simply a matter of "making money when business is good". The power cycle is as follows: solving specific problems - gaining trust - assuming responsibility - controlling resources - forming dependence - obtaining immunity. Each promotion requires an equal contribution and political exchange. The "slap in the face" loop: records specific disrespectful words and actions - the protagonist's development process - the other party gradually hears about it - witnesses the gap firsthand - the psychological gap is presented - the protagonist's indifferent response, focusing on the other party's psychological changes rather than the protagonist's humiliating lines. Reversal Cycle: What appears to be a disadvantage is actually an advantage; what seems like a coincidence is actually a strategic move; temporary concessions are made for greater gains; and feigning weakness is used to lull the opponent into a false sense of security. The climax cycle: crises escalate in layers with an inherent logic, solutions are unexpected but reasonable in hindsight, various forces react differently, and the result is a structural change rather than a simple victory. Supporting role function classification: Promoters: provide information, trigger events, and create opportunities; Observers: witness the process, spread influence, and represent different positions; Collaborators: provide resources, execute plans, and share risks; Adversaries: create conflict, test strength, and drive escalation; Comparators: highlight the protagonist, show gaps, and demonstrate growth; Guides: introduce rules, provide advice, and broaden horizons. Important supporting characters should have their own motivations and choices. Not everyone should blindly support or oppose the protagonist. The change of attitude of supporting characters should have specific triggers and processes. Some supporting characters can remain neutral or provide reserved support. Information asymmetry exploitation: The protagonist uses modern knowledge to predict trends, but it can't be too fantastical. Readers know the protagonist's trump card and look forward to the reactions of other characters. Information asymmetry between different forces creates space for strategic maneuvering. The pace of information release controls suspense and anticipation. Key information is revealed at the right time to generate the greatest impact. The protagonist may also have blind spots in information that he needs to learn and adapt to. Perspective switching techniques: The protagonist's perspective showcases the thought process and decision-making logic, the opponent's perspective reveals its rationality and predicament, the bystander's perspective provides objective evaluation and social repercussions, the perspective of those in power shows political considerations and the balancing of interests, and the beautiful woman's perspective reveals subtle emotional changes. At key junctures, multiple perspectives are presented in parallel to show the impact on different levels, and the switching of perspectives should serve the purpose of information transmission rather than showcasing skills. Layered design for showing off: The highest level is to speak through results without words; the next level is to make a casual statement that shocks others; the next level is to make accurate predictions that come true; the next level is to show restraint and helplessness when forced to display something; the next level is to make a high-profile declaration, but with sufficient groundwork; the next level is to have the strength to back it up and to consider the subsequent impact; and the next level is to avoid deliberately humiliating lines and to use indifference and distance to make it more powerful. GameShark Usage Rules: Clearly define what the system can and cannot do; the system provides resources or knowledge, but execution depends on the protagonist; system rewards must have conditions for acquisition and are not given away for free; system upgrades must have logic and costs; the system's existence can be kept secret or partially revealed; the system cannot solve all problems, so the protagonist must rely on wisdom; the system's settings must be clearly defined at the beginning, and functions cannot be added arbitrarily later. Main character design requirements: Principled but not rigid, knowing how to adapt; sincere to allies but not a pushover; resourceful but not cunning, using open strategies; confidence comes from strength, not blind confidence; humility is a choice, not weakness; charming to beautiful women but not infatuated with every one; enjoying success but not obsessed with power; having long-term plans and not just focusing on immediate gains; acknowledging one's limitations and being willing to learn; respecting worthy opponents. Villain layered design: Minor villains are those with conflicting interests that can be resolved through reconciliation or subjugation; medium-level villains are those with differing ideologies that can be respected; major villains are fundamentally opposed, but their motives must be reasonable. Villains must possess both strength and intelligence and not be mindlessly defeated; their failures must have an internal logic and not just be due to the protagonist's halo; some villains can escape unscathed and not all must meet a tragic end; villains can also have personal charm and be worthy of sympathy, avoiding stereotypical portrayals of bad guys. Dialogue design principles: It should be consistent with the character's identity, the historical background, and the situation at the time. It should demonstrate attitude through actions and results rather than preachy declarations. It should leave room for the reader to interpret and not make things too definitive. Key dialogues should drive the plot or reveal character traits. It should avoid clichéd internet memes. Dialogues in conflict should have confrontation and layers. Emotional dialogues should be delicate and realistic, not just slogans. The words of those in power should have weight and depth. The words of the protagonist should reflect wisdom and vision. Control of the density of pleasure points: Minor thrills occur every 1-2 chapters, like daily routines or small victories; medium thrills occur every 3-5 chapters, like breakthroughs in stages; major thrills occur every 8-10 chapters, like structural changes; and super thrills occur 2-3 times throughout the book, like a qualitative leap. The opening should quickly introduce the first thrill to build anticipation. There should be build-up and transitions between thrills to avoid consecutive climaxes. An appropriate, gradual pace allows readers to digest and anticipate. The tension before the climax should be moderate to avoid making readers abandon the book. Forbidden Zones: The protagonist cannot be a saint, but he also cannot kill innocent people indiscriminately. The romantic storyline cannot involve betrayal or moral stains. The protagonist can experience setbacks, but he cannot truly fail for too long. There should be no descriptions that make readers physically uncomfortable. The supporting characters should not completely overshadow the protagonist. The protagonist's woman cannot be successfully coveted by others. There should be no excessive political metaphors. The protagonist's success cannot be entirely due to luck. Excessive data and settings should be avoided. Detail realism: Professional descriptions should be basically accurate but not overly technical; historical backgrounds should be based on historical research but not affect the reading flow; technical principles should be logical but not written like a textbook; characters' reactions should be consistent with their personalities and situations; scene descriptions should have sensory details but not be verbose; numerical values should be specific but not exaggerated to an absurd degree; descriptions of beautiful women should be differentiated and not monotonous; and everyday details should increase realism and immersion. Growth curve design: The protagonist cannot be invincible from the beginning; there must be room for improvement. From relying on the system to independent innovation, from passively responding to proactively planning, from personal ability to teamwork, from technological superiority to strategic superiority, from pursuing wealth to pursuing influence, the improvement in cognition and vision must be reflected, and the process of adapting to the new environment must be described. Reasonableness of business logic: A business empire cannot rely solely on "good products"; it needs distribution channels, supply chains, and brands. The formation of a monopoly requires a process and strategy, taking into account competitors' reactions and responses. Expansion requires support from capital, talent, and management, as well as specific profit models and cost control. The stability of a business empire requires institutional guarantees, and political factors and external risks cannot be ignored. The legitimacy of acquiring power: The promotion of power requires equivalent contributions, political exchanges and balance of interests, and consideration of the reactions of other forces. The use of power must have boundaries and constraints. Granting titles of nobility cannot be done without sufficient justification. The acquisition of privileges must be supported by actual needs. The consolidation of power requires continuous output of value. The realism of the time span: Career development requires a reasonable time frame, and the deepening of relationships requires sufficient time to get to know each other. It's unrealistic to expect someone to go from commoner to prince in just three months. There should be markers of seasonal changes, holidays, and years. The growth of characters should match the time span, and the progression of historical events should be logical. Appropriate time jumps are acceptable, but they must be clearly explained. Abstract essence: All plot points involve the exchange and accumulation of scarce value; all exciting moments arise from unexpected discrepancies and cognitive upheavals; all conflicts are clashes of interests or ideas; all emotions are value recognition and emotional resonance; all pacing involves alternating tension and relaxation and emotional management; and all growth involves the expansion of one's capabilities. The core is to continuously provide readers with the confirmation that "the protagonist is stronger than expected" and the sense of identification that "it would be so much better if it were me," while maintaining basic logical consistency and emotional authenticity.
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