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Paper: https://t.co/MXLLZ0jzG7
Project: https://t.co/xxWzCSorHS
Code: https://t.co/50yINVq1m1

Paper: https://t.co/MXLLZ0jzG7 Project: https://t.co/xxWzCSorHS Code: https://t.co/50yINVq1m1

Founder and CEO of https://t.co/5MjtfpwEU3 | Your guide to radiance fields | Host of the podcast @ViewDependent | FTP: 279 | discord: https://t.co/lrl64WGvlD

avatar for MrNeRF
MrNeRF
Wed Nov 12 07:43:51
SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering

Contributions:
1. We propose SkelSplat, a novel framework for multi-view 3D human pose estimation, leveraging differentiable Gaussian rendering for view fusion.

2. We adapt Gaussian Splatting, primarily used for dense scene modeling, to skeleton-based 3D pose estimation.

3. We modify the original Gaussian Splatting rendering function to encode human joints using a one-hot representation, enabling pose-specific optimization.

4. We demonstrate that SkelSplat achieves accurate 3D pose estimation under challenging occlusions and varying camera setups, without requiring retraining or fine-tuning.

SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering Contributions: 1. We propose SkelSplat, a novel framework for multi-view 3D human pose estimation, leveraging differentiable Gaussian rendering for view fusion. 2. We adapt Gaussian Splatting, primarily used for dense scene modeling, to skeleton-based 3D pose estimation. 3. We modify the original Gaussian Splatting rendering function to encode human joints using a one-hot representation, enabling pose-specific optimization. 4. We demonstrate that SkelSplat achieves accurate 3D pose estimation under challenging occlusions and varying camera setups, without requiring retraining or fine-tuning.

Paper: https://t.co/MXLLZ0jzG7 Project: https://t.co/xxWzCSorHS Code: https://t.co/50yINVq1m1

avatar for MrNeRF
MrNeRF
Wed Nov 12 07:43:34
RT @DSkaale: BIG NEWS: Introducing SDF-Splats! 🚨
I just solved one of the biggest problems in 3D Gaussian Splatting: GAPS & HOLES! 🕳️❌

My…

RT @DSkaale: BIG NEWS: Introducing SDF-Splats! 🚨 I just solved one of the biggest problems in 3D Gaussian Splatting: GAPS & HOLES! 🕳️❌ My…

Founder and CEO of https://t.co/5MjtfpwEU3 | Your guide to radiance fields | Host of the podcast @ViewDependent | FTP: 279 | discord: https://t.co/lrl64WGvlD

avatar for MrNeRF
MrNeRF
Tue Nov 11 22:14:00
RT @janusch_patas: First Corporate Sponsor: Core11 GmbH Supports LichtFeld Studio!

Today marks an exciting milestone for LichtFeld Studio:…

RT @janusch_patas: First Corporate Sponsor: Core11 GmbH Supports LichtFeld Studio! Today marks an exciting milestone for LichtFeld Studio:…

Founder and CEO of https://t.co/5MjtfpwEU3 | Your guide to radiance fields | Host of the podcast @ViewDependent | FTP: 279 | discord: https://t.co/lrl64WGvlD

avatar for MrNeRF
MrNeRF
Tue Nov 11 16:01:43
ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction with Fewer Primitives

TL;DR:
"ConeGS replaces cloning-based densification with a novel method that generates pixel-cone-sized primitives in regions of high image-space error. By improving placement and removing reliance on existing scene structure—thanks to a flexible iNGP-based exploration—it achieves higher reconstruction quality than baselines using the same number of primitives."

Contributions:
• A densification strategy that places new Gaussians in regions of high photometric error in image space, guided by depth estimates from an iNGP-based geometric proxy.

• An approach that determines the size of new Gaussians from the viewing cones of the pixels from which they are generated.

• An improved opacity penalty that promptly removes low-opacity Gaussians, combined with a budgeting strategy that balances scene complexity and primitive count.

ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction with Fewer Primitives TL;DR: "ConeGS replaces cloning-based densification with a novel method that generates pixel-cone-sized primitives in regions of high image-space error. By improving placement and removing reliance on existing scene structure—thanks to a flexible iNGP-based exploration—it achieves higher reconstruction quality than baselines using the same number of primitives." Contributions: • A densification strategy that places new Gaussians in regions of high photometric error in image space, guided by depth estimates from an iNGP-based geometric proxy. • An approach that determines the size of new Gaussians from the viewing cones of the pixels from which they are generated. • An improved opacity penalty that promptly removes low-opacity Gaussians, combined with a budgeting strategy that balances scene complexity and primitive count.

Paper: https://t.co/bXah0hRKW5 Project: https://t.co/jngGBkvwAv

avatar for MrNeRF
MrNeRF
Tue Nov 11 08:00:54
YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting

TL;DR: YoNoSplat reconstructs 3D Gaussian splats directly from unposed and uncalibrated images, while flexibly leveraging ground-truth camera poses or intrinsics when available.

Contributions:
• We introduce YoNoSplat, the first feedforward model to achieve state-of-the-art performance in both pose-free and pose-dependent settings for an arbitrary number of views.

• We identify the entanglement of pose and geometry learning as a key challenge and propose a mix-forcing training strategy that effectively mitigates training instability and exposure bias.

• We resolve the scale ambiguity problem through an intrinsic-prediction-and-conditioning pipeline and a pairwise distance normalization scheme, enabling reconstruction from uncalibrated images.

YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting TL;DR: YoNoSplat reconstructs 3D Gaussian splats directly from unposed and uncalibrated images, while flexibly leveraging ground-truth camera poses or intrinsics when available. Contributions: • We introduce YoNoSplat, the first feedforward model to achieve state-of-the-art performance in both pose-free and pose-dependent settings for an arbitrary number of views. • We identify the entanglement of pose and geometry learning as a key challenge and propose a mix-forcing training strategy that effectively mitigates training instability and exposure bias. • We resolve the scale ambiguity problem through an intrinsic-prediction-and-conditioning pipeline and a pairwise distance normalization scheme, enabling reconstruction from uncalibrated images.

Paper: https://t.co/48KjtPffc0 Project: https://t.co/9GTx4Lziic

avatar for MrNeRF
MrNeRF
Tue Nov 11 07:44:20
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