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RT @janusch_patas: Mip 2D filter arrived in LichtFeld Studio. Many thanks to @fhahlbohm!

Try the latest portable nightly builds for Window…

RT @janusch_patas: Mip 2D filter arrived in LichtFeld Studio. Many thanks to @fhahlbohm! Try the latest portable nightly builds for Window…

Founder and CEO of https://t.co/5MjtfpwEU3 | Your guide to radiance fields | Host of the podcast @ViewDependent | FTP: 279 | discord: https://t.co/lrl64WGvlD

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MrNeRF
Wed Dec 24 07:12:58
Mip 2D filter arrived in LichtFeld Studio. Many thanks to @fhahlbohm!

Try the latest portable nightly builds for Windows at https://t.co/fU7sWxK55G

Note: pre-alpha dev builds! Expect unexpected behaviour

Mip 2D filter arrived in LichtFeld Studio. Many thanks to @fhahlbohm! Try the latest portable nightly builds for Windows at https://t.co/fU7sWxK55G Note: pre-alpha dev builds! Expect unexpected behaviour

Founder and CEO of https://t.co/5MjtfpwEU3 | Your guide to radiance fields | Host of the podcast @ViewDependent | FTP: 279 | discord: https://t.co/lrl64WGvlD

avatar for MrNeRF
MrNeRF
Tue Dec 23 23:34:14
RT @JDihlmann: MatSpray: Fusing 2D Material World Knowledge on 3D Geometry

Super fast materials for every 3D Gaussian Splatting scene from…

RT @JDihlmann: MatSpray: Fusing 2D Material World Knowledge on 3D Geometry Super fast materials for every 3D Gaussian Splatting scene from…

Founder and CEO of https://t.co/5MjtfpwEU3 | Your guide to radiance fields | Host of the podcast @ViewDependent | FTP: 279 | discord: https://t.co/lrl64WGvlD

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MrNeRF
Tue Dec 23 08:56:51
MatSpray: Fusing 2D Material World Knowledge on 3D Geometry

Contributions:
• World Material Fusion: A plug-and-play pipeline that, to our knowledge, is the first to fuse swappable diffusion-based 2D PBR priors ("world material knowledge") with 3D Gaussian material optimization. It uses Gaussian ray tracing and PBR consistent supervision to obtain relightable assets.

• Neural Merger: A softmax neural merger that aggregates per-Gaussian, multi-view material estimates, suppresses baked-in lighting, and enforces cross-view consistency while stabilizing joint environment map optimization.

• Faster Reconstruction: A simple projection and optimization scheme that reconstructs high-quality relightable 3D materials with 3.5× less per-scene optimization time than IRGS [9].

MatSpray: Fusing 2D Material World Knowledge on 3D Geometry Contributions: • World Material Fusion: A plug-and-play pipeline that, to our knowledge, is the first to fuse swappable diffusion-based 2D PBR priors ("world material knowledge") with 3D Gaussian material optimization. It uses Gaussian ray tracing and PBR consistent supervision to obtain relightable assets. • Neural Merger: A softmax neural merger that aggregates per-Gaussian, multi-view material estimates, suppresses baked-in lighting, and enforces cross-view consistency while stabilizing joint environment map optimization. • Faster Reconstruction: A simple projection and optimization scheme that reconstructs high-quality relightable 3D materials with 3.5× less per-scene optimization time than IRGS [9].

Paper: https://t.co/ZIQjEjjtUM Project: https://t.co/SMjrucR9r1

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MrNeRF
Tue Dec 23 07:01:43
Paper: https://t.co/FlrWYN4O4m
Project: https://t.co/SKQEjXumsa
Code: https://t.co/rS4piJoNtz: Fusing 2D Material World Knowledge on 3D Geometry

Paper: https://t.co/FlrWYN4O4m Project: https://t.co/SKQEjXumsa Code: https://t.co/rS4piJoNtz: Fusing 2D Material World Knowledge on 3D Geometry

Founder and CEO of https://t.co/5MjtfpwEU3 | Your guide to radiance fields | Host of the podcast @ViewDependent | FTP: 279 | discord: https://t.co/lrl64WGvlD

avatar for MrNeRF
MrNeRF
Tue Dec 23 06:57:15
WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion

Contributions:
- WorldWarp: A novel framework for long-range novel view extrapolation that generates video chunk-by-chunk using an autoregressive inference pipeline.

- Spatio-Temporal Diffusion (ST-Diff): A non-causal diffusion model that leverages bidirectional attention conditioned on forward-warped images as a dense geometric prior.

- An online 3D geometric cache mechanism: Uses test-time optimized 3DGS [25] to provide high-fidelity warped priors while preventing the irreversible error propagation of static 3D representations.

- State-of-the-art performance on challenging view extrapolation benchmarks, demonstrating significantly improved geometric consistency and image quality over existing methods.

WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion Contributions: - WorldWarp: A novel framework for long-range novel view extrapolation that generates video chunk-by-chunk using an autoregressive inference pipeline. - Spatio-Temporal Diffusion (ST-Diff): A non-causal diffusion model that leverages bidirectional attention conditioned on forward-warped images as a dense geometric prior. - An online 3D geometric cache mechanism: Uses test-time optimized 3DGS [25] to provide high-fidelity warped priors while preventing the irreversible error propagation of static 3D representations. - State-of-the-art performance on challenging view extrapolation benchmarks, demonstrating significantly improved geometric consistency and image quality over existing methods.

Paper: https://t.co/FlrWYN4O4m Project: https://t.co/SKQEjXumsa Code: https://t.co/rS4piJoNtz: Fusing 2D Material World Knowledge on 3D Geometry

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MrNeRF
Tue Dec 23 06:57:08
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